We, Jo-Mei Games are an independent development studio for Videogames.
Jo-Mei was founded in November 2009 by Cornelia Geppert and Boris Munser who have been successfully working together as a team in the games industry for more than 11 years.
Jo-Mei Games began with game development projects of various sizes for clients like:
Ubisoft, BMW, Volkswagen, Gazprom and German Telekom.
The first video game production was an online multiplayer dungeon crawler with roundbased PvE and PvP elements called KOYOTL, which was a collaboration with one of German’ys major publisher for browser games called Upjers.
In February 2013, our 3D browser game Brave little Beasties went into Closed Beta. Due to the success of KOYOTL, we were able to extend our collaboration with our publisher Upjers into another round. On Juli 13th 2013 Brave little Beasties was released and is still played today by a loyal fan community.
In July 2014 we successfully got a new funding package from Medienboard Berlin-Brandenburg for a prototype for our first Independent Game called Sea of Solitude. November 2014 our last Free-To-Play game productions Monkey Bay went into closed beta on browsers and went live in May 2015 on browser and mobile devices.
In 2016 we succesfully started a collaboration with the publisher Electronic Arts who supports Sea of Solitude with their EA Originals program. Sea of Solitude was released on Ps4, Xbox One and PC Origin in July 2019! It is nominated for several prices and won several.
In early 2019 we got again Medienboard prototype funding for our next videogame production Sands of Sorrow. Yay! :)