
Jobs
Contact us via work@jo-mei.com
With Sea of Solitude, we laid the foundation and developed our first multi-platform game! Now we aim to push our boundaries, developing a true Next Gen Action Adventure with mind bending gameplay, unique art style and a breathtaking story never told before. Join our international team to shake up the industry!
Gameplay Programmer
Responsibilities
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Create immersive and compelling gameplay experiences
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Understanding game design and creating immersive gameplay experiences in 3D
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Use prototyping techniques to demonstrate the validity/invalidity of a feature idea
Requirements
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Profound experience with Unity
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Solid understanding of C#
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Experience with game development tools and methods
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Openness to work with existing code base to develop and enhance gameplay systems
What we offer
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Great team spirit.
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Fully remote position with maximum flexibility
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Minimal bureaucracy and hierarchy
Character Artist (freelance)
Responsibilities
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Modeling and texturing of highly detailed characters based on existing concept art and technical requirements
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Provide model and all necessary maps to bring the model in the game
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Provide LOD’s for all models
Requirements
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Experience in digital sculpting, modeling, UV mapping, texturing
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Excellent understanding of shading, lighting, structure, texturing, and silhouette
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Understanding of mesh topology and edge loops
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Knowledge of anatomy - proportions, muscle, and skeletal structures
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Ability to work from reference materials (concept art)
Environment Artist (freelance)
Responsibilities
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Modeling and texturing of locations and assets based on existing concept art and technical requirements
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Provide model and all necessary maps to bring the model in the game
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Provide LOD’s for all models
Requirements
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Experience in digital sculpting, modeling, UV mapping, texturing
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Excellent understanding of shading, lighting, structure, texturing, and silhouette
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Understanding of mesh topology and edge loops
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Ability to work from reference materials (concept art)
Storyboard Artist (freelance)
Responsibilities
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Creating animatics, the visualizations of scripts, and helping to translate the story into the animation's narrative for our upcoming videogame
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Working closely with the director of the game and preparing the briefing for the animation department
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Heavy focus on visualization of human emotions through subtle facial animations, gestures and body language
Requirements
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Deep understanding of how to express human emotions without words
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Understanding of the cinematic camera rules
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Knowledge of the latest state of the art in video games is not needed but a bonus